Das neueste Spiel aus der Candy Crush-Franchise! Aktualisierte Grafik, unterhaltsame neue Spielmodi und ein Haufen von Freunden, die bei der Bewältigung. Candy Crush Saga. Gefällt Mal · Personen sprechen darüber. Share your Candy Crush stories! Your Candy Crush tweets may be used. sieh dir Screenshots an und erfahre mehr über Candy Crush Saga. Lade Candy Crush Saga und genieße die App auf deinem iPhone, iPad und iPod touch.
Candy Crush SagaCandy Crush Saga (oder kurz: Candy Crush) ist ein Puzzle-Computerspiel. Es ist online spielbar und als App erhältlich. Die App wurde von King Digital. Candy Crush Saga“ ist eines der erfolgreichsten Mobile Games aller Zeiten. Sein Erfolgsrezept ist simpel: Es setzt auf Entspannung und. Candy Crush Saga. Gefällt Mal · Personen sprechen darüber. Share your Candy Crush stories! Your Candy Crush tweets may be used.
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Ein seriГses Online Casino stellt ausfГhrlich und transparent seine Informationen Euromillions Deutschland Legal. - ScreenshotsSie spiele es in jeder freien Minute. Candy Crush at Microsoft. Check it out. multisportassur.com King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games. We have developed more than fun titles, offering games that are enjoyed all around the world. "Mobile gaming app Candy Crush Saga remains popular among millennials due to its attractive design and gaming models" By Namrata Sahoo Published: Dec 17, AM IST. 10/1/ · A report by Sensor Tower reveals that Candy Crush Friends Saga has now seen people spend $ million since the time it was launched. The Candy Crush franchise, meanwhile, has raked in $1 billion in More than 12 million installs of the game .
The report also revealed the US remains the top market for downloads of the game. View comments Post a comment.
Characters Remaining: This is why many users of the Candy Crush app have been wondering about the game's country of origin.
If you have the same question, here is all you need to know:. Know about its origin country and other details. The application was initially made available to play online using Facebook.
Easily sync the game between devices and unlock full game features when connected to the Internet. Additional information Published by king. Published by king.
Approximate size Age rating For all ages. This app can Access your Internet connection Access your home or work networks Microsoft.
Permissions info. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices.
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Think Live Work Play. The Dreamworld is no longer accessible. The game is primarily monetized through in-app purchases through either a credit card , iTunes credits or Google Play credits ; players begin with five "lives", lost whenever a level is failed.
This applies to all of King's games. When they are exhausted, users can either send requests to their Facebook friends for more lives, wait for them to replenish themselves a life is restored every half-hour , or purchase them.
Initially when a player makes a purchase for new lives, they receive five new lives for a specific dollar amount. In a recent update, when a player makes a purchase for new lives, the player receives gold bars, the quantity depending on how much money they spend.
Gold bars can be used for new lives, extra moves, boosters or to unlock a new episode. At certain points, primarily at the start of new "episodes", users must also either purchase or receive a request from at least three friends before they may access the next set of levels.
An update meant players only waited for 3 days to unlock the next episode. Boosters, to make the levels easier, can be bought using in-app purchases.
Throughout the game, the player solves puzzles so Tiffi short for Toffette can solve problems plaguing the residents of the Candy Kingdom.
These include tutorial guide Mr. Toffee, whose voice was changed from an over-the-top French accent in the original version of the game into a more modest deep male voice;  the Easter Bunny ; the shop owner Mr.
Yeti; Odus the owl from Dreamworld levels; the villainous Bubblegum Troll; and many others. Prior to the release of Candy Crush Saga , most of King's games were browser games offered through their website or partner portals such as Yahoo!
This included Candy Crush , a straight-forward tile-matching game released in which King's chief creative officer and co-founder Sebastian Knutsson said came after few hundred of other games they had designed for the portal.
Around , Facebook began to pull in developers, in particular Zynga , to offer social network games that could be built on its fundamental services; for King, this resulting in a large drop in players that they saw from their game portals within a year.
At this point, King started to determine how it could enter the Facebook and the associated mobile game markets, breaking up its web development department to work on Facebook and mobile games in , including bringing several of their existing browser games to those platforms.
In April , King released its existing portal game Miner Speed as its first cross-platform Facebook and mobile game to figure out the transition between Facebook and mobile games for this new direction.
These saga elements allowed for the basics of social gameplay, but did not require the time investment that then-popular titles like Zynga's FarmVille required; players could play just for a few minutes each day through the saga model.
Candy Crush Saga was selected as King's next Facebook game based on the popularity of the portal version of Candy Crush.
Initial ideas to expand Candy Crush into Candy Crush Saga were proposed by Knutsson, around , including making the saga map visually look like a board game.
King later released mobile versions for iOS and Android that same year, adding a feature that allowed mobile users to synchronize their progress with the Facebook version.
Knutsson stated that at that time, with Candy Crush Saga as popular as it was on Facebook, they knew that they "had to get it right" in the transition process.
The mobile release delay for Candy Crush Saga was in part due to adding the ability to play the mobile version in an offline mode that would still synchronize once the player returned online.
The mobile version helped to boost popularity of the game, attributed to the nature of the game being able to be played in a pick-up-and-go manner ideally suited for mobile devices.
Tommy Palm, one of the four developers for Candy Crush Saga , stated that the first weekend numbers after the game's mobile release were over ten times greater than the estimates they expected.
King had not planned for Candy Crush Saga to be as popular as it was, expecting the game to have only a six-month window after which players would moved on to a different game, and thus had committed only minimal resources to its ongoing support at launch.